![]() ![]() Just admit you are wrong- Resolve was an important dialogue attribute in PoE, it did everything you are saying above - changed quests and allowed you to take different routes. You can really control the battlefield with your debuffs and trickster buffs allow you to get in close and be a secondary tank, evading. For Pillars 2, I keep coming back to beguiler/trickster, dual wielding swords or pistols. From what Ive read, a cipher soul blade is a good two hander class. You can keep trying to refute but I've provided you evidence and keep talking about Fallout. Resolve doesnt seem to be a big dialog stat. Entire quest chains could be blocked off from you for having the wrong stats or saying the wrong thing.So you mean like a Resolve check to make the Magma Dragon fly away? Or the multiple checks to have the Dragon fight Rym in the BoW? Like that? Meanwhile, in the Fallout series, you could literally convince the final boss to kill themselves just by being charismatic and speechful enough. Entire quest chains could be blocked off from you for having the wrong stats or saying the wrong thing. Read the second paragraph in that link: "Mind you, the dialogue unlocked by these checks could still be ****." Where you say something extra, or learn something extra, but nothing material changes in the dialogue tree or quest. Most of those are "flavor" alternate checks. it's nothing like charisma/speech in fallouts 1-NV. In terms of dialogue options while it did give you a few alternative quest endings, it was only in a few cases. People dumped it in POE 1 alsoThen they missed out on all the dialogue options.I think a lot of people preferred to wreck house in combat instead.Which ppl?most of the discussion i was a part of back in the day, resolve was a dump stat. ![]()
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